Thread: P2P worlds
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Old 01-15-2002, 06:06 PM
konidias konidias is offline
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I think there needs to be stricter reviewing.. some of the playerworlds up now are GODAWFUL..

No content, a bunch of personal houses, bad levels, bad tiling, bad npcs, admin toys, stolen music, stolen graphics, stolen ideas..

I really do think that P2P servers should get a period of time on a private server to get everything in order, and ready for grand opening.. it's stupid to work on a playerworld for months and months, then come opening time, you have to blindly put it up, with 0 online testing, and there's probably going to be more people on your playerworld when it opens, then it will get ever again.

First impressions are very important.. heck you could make the awesomest playerworld, better then anything on Graal to date.. but it requires users to download new tilesets, or there are lots of errors when it goes online, or something.. then the players see a terribly tiled world, buggy npcs, and 99% of the time the first level doesn't even work.

If the playerworld passes the test of having a lot of content, nice levels, nice npcs, and a nice plot/story/whatever.. and it's p2p, then it should get maybe a week or two of a time period on a private server to make everything run like clockwork. Also, levels don't seem to be graded on quality.. but more quantity.. and if you're like me, you want quality over quantity..

Having a playerworld with 5000 levels on it that are nothing but scenery, isn't what I call exciting.. If the playerworld has towns, and quests, and detail on every level.. then heck yeah put that sucker up. If the playerworld has a bunch of empty levels, houses you can't go in, and silly quests, then give it a big thumbs down.
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