NPC Code:
if (playerchats) {
with (getplayer(#a)) {
setstring client.chatted,#c;
}
}
//#CLIENTSIDE
if (weaponfired) {
say2 testing;
}
If that's a weapon and it doesn't exist in any level it won't ever recieve playerchats, and even if it is in a level, it'll only recieve it when the player is in the same level. Plus, I've heard that
with (getplayer(#a)) { doesn't work.