
01-15-2002, 08:33 AM
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Registered User
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Join Date: Nov 2001
Location: Ontario, Canada
Posts: 132
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Just have it check for a non-water tile ahead of the boat (!onwater(x,y)) might work, but I haven't bothered to check. Then if there is land ahead of the boat, make it not move forward or stop or blow up or whatever. |
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Just over 90% of all messages have no point or meaning.
"In order to preserve ourselves we seek out and eliminate anything that may do use harm. In doing so, we destroy things that, though possibly hazzardous, may be important to survival. So you see, in trying to save ourselves, we ultimately bring about our own destruction"
Luminar
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