[screen_name says:]
okay, im working on divided kingdoms and i have npc server priveleges, so now im testing it out, but it doesnt work
here is the script
NPC Code:
if (playerchats) {
with (getplayer(#a)) {
setstring client.chatted,#c; }
}
//#CLIENTSIDE
if (weaponfired) {
say2 testing; }
and this doesn't work, will someone explain