Quote:
Originally posted by Loriel
The right thing to do it would be
NPC Code:
if (actionserverside) {
setlevel2 level,x,y;
}
//#CLIENTSIDE
if (weaponfired) {
triggeraction 0,0,serverside,weaponname;
}
TDO ... *is disappointed* ... setlevel2 must be serverside because the server cannot allow players warping clientside to whereever they want...
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Um just never use NPC-Server
