Quote:
Originally posted by TDO2000
just use addstring dude and watch the string after this...
if(playerenters){
addstring test,lala;
addstring test,lala2;
}
would be:
test="lala","lala2"
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why would you want to do that? The only time i can think of when you want to use "addstring" is when you have strings set already, and you want to add on to it without changing information. Going back to the topic...addstring is not needed here. my way works fine. it works, i scripted, i tested it.