Quote:
Originally posted by XeroMaster
in the gani human_sword_swing
and human_axe
there is a
Def. attr3
how would I script that?
if(playertouchsme){toweapons axe;}
if(weaponfired){setani human_axe2,baxe0.png;
whitch one?
setplayerprop #p1,baxe0.png;
setplayerprop #P2,baxe0.png;
setplayerprop #p3,baxe0.png;
setplayerprop #p4,baxe0.png;}
or is there another one?
Thaks
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I think he wants something like
if(weaponfired) setani human_axe2,,,baxe0.png;
but why are you using 2002's ganis and art? I mean you should ask them first dont you think?