~AlphaFlame~
if (playerenters)toweapons Bootsies;
if (weaponfired){this.mode=1-this.mode;timeout=.05;}
if (timeout && this.mode=1){
playerx+=vecx(playerdir)*keydown(playerdir);
playery+=vecy(playerdir)*keydown(playerdir);
timeout=.05;
}
Now if I were really bored, I could add onwall detection in a for () loop to detect walls in a line to that and have a simple speed script... sure, requires some scripting, but it's really better than having everything made into a command.
Ooo, I know, let's make a command: superbombblowingupinacirclearoundtheplayerandhurti ngeverythingandmakingthingsgoboom!
Hmm? Any support there?
