Quote:
Originally posted by Tyhm
Kyle: We're talking about if(created) x+=0.5;
For the last two versions, if(created) runs the first time any given player enters the level, or whenever a person logs on in that level, or something. Since I, for one, do not particularly like the idea of going through all 5000 levels on Classic and changing x+=0.5 to x=30.5, I'd much rather Stefan fix if(created)
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maybe since the npc is moved it logs the position of the npc and when a player comes back it loads that then moves it ??
or something?
well just do
if (playerenters) { x=30.5; }
or something