Soul Blade -
OH! I forgot to show a sample of the map. Now this thing will make ALL the difference in the way Murasamune is played. No details are seen (not even mountains), you must do ALL the exploring yourself or with experiance players. There will be many, MANY secrets, whether in islands or mainlands, many places to explore to get secret equipment or items.
Here is the new map, in fact I find it more accurate then the default graal map, believe it or not. It is a mini map and a large map, there will be maps like this for quests and such of new areas (for instance a forest will elves live would be very big, and you would get a map).
Everything will be marked as well, villages will be in white, caves in brown, things like that. You will have an option of showing the name of the area or not when you view the map, and of showing only non-hostile areas (like villages, in white) or everything, but thats only for the large map...the mini map could get very cluttered with how many dots there would be...the mini map will probably only have the option of showing the white dots.
You can move while the map is out, and its very easy to navigate. The one thing is that you can't see other players...you must actually try to find people and plan out events when you go exploring for special items...and with special items there will be many, many items and equipment, secret or not. All made possible with the Murasamune system...but thats a different story.
I could go on for a while about this map, but just take my word in saying it will make all the difference in gameplay. Yes, the problem of auto-map is still there, but I think I have a plan to take care of that...the only problem left is level connection. You may or may not get that depending on how I fix everything up...I think you will though so don't worry

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Now for the screen

. This is of the big map, don't worry either, little bot blinks nicely...its a white dot right now.