Thread: tiletype(x,y)
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Old 12-24-2001, 02:28 AM
aesquivel aesquivel is offline
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Re: tiletype(x,y)

Quote:
Originally posted by Faheria_GP2
a good idea would be

tiletype(x,y)

this way, the type of tile the player is on would be returned in a variable, thus making the onwall() and onwater() variables obsolete. the returned variables are as so


0 nonblocking
2 hurting underground
3 chair
4 bed upper side
5 bed lower side
6 swamp
7 lava swamp
8 near water
9 near lava
11 water
12 lava
20 throw-through (fences)
21 jumping stone
22 blocking tile


that way, something could be done like

if (tiletype(playerx+1.5,playery+2)=3) setani new_sit,;

one can see why this would not only replace onwater() and onwall(), but also eliminates the need for new commands like onchair() or onbed(). Anyways, hopefully stefan will see this and include it in the next version.

thats a great idea *CLAPS*
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