Quote:
Originally posted by Xaviar
As far as I know, it only lasts for the amount of time it takes to send the event to all the scripts....Just make sure that a if (playerdies) is at the top of one of your hierarchies (sp?)...or, if you can't do it that way...just have an if (playerdies) this.playerdied=1; and then check for playerdied inside your other script....Did that make sense?
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It makes sense, I might try a variation of that.