Ok,
But im not useing a gani... I haved tryed,
if (keydown(4)&&playerbombs==0)
setplayerprop #c, ...Recharging...;
timeout=15;
if (timeout)
playerbombs=99;
setplayerprop #c, ...Recharged...;
if (keydown(4)&&playerbombs<0)
function shoot() {
play effect1.wav;
shots[bllt]=ship[0]+addx;
shots[bllt+1]=ship[1]+addy;
shots[bllt+2]=addx;
shots[bllt+3]=addy;
if (bllt<maxshots*4) {bllt+=4}else{ bllt=0;
}
}
but all it does is make a lagy coppie of the ship and still lets you shoot wile it reloads

. Im stumped

.
-Knight_Vincent