Thread: Workarounds...
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Old 12-09-2001, 01:45 AM
Falcor Falcor is offline
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Quote:
Originally posted by entravial
~AlphaFlame~

*cackles* I might be on a high horse, but at least the horse isn't stupid/ignorant/slow/all three.

... *adds a bit later* And for non-p2p, that's fairly optimized Sir Knows-Little-Curses-Lots
No, It is not

Put
if(isweapon &&destroy) destroy;
in the weapon itself And then use
callweapon index,destroy;

That is the best way.

It is 1 line of code that would make life EZer. Just dont add that in hidden weapons or In-deletable weapons.

*tidbit* You can also use triggeraction in the same way
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