Quote:
Originally posted by entravial
~AlphaFlame~
*cackles* I might be on a high horse, but at least the horse isn't stupid/ignorant/slow/all three.
... *adds a bit later* And for non-p2p, that's fairly optimized Sir Knows-Little-Curses-Lots
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No, It is not
Put
if(isweapon &&destroy) destroy;
in the weapon itself And then use
callweapon index,destroy;
That is the best way.
It is 1 line of code that would make life EZer. Just dont add that in hidden weapons or In-deletable weapons.
*tidbit* You can also use triggeraction in the same way