
12-08-2001, 04:08 PM
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Ded
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Join Date: Nov 2001
Location: Usa
Posts: 1,088
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Quote:
Originally posted by ShockwaveISTHEBEST
well move is just
move x,y,speed,options
you know x and y (hopefully) ,and speed is the ammount of seconds to do it in, and there are a ton of options so for now just use this.
to get it to loop do this for example
you start out with this:
if (created) {
setimg light2.png;
dontblock;
}
//#CLIENTSIDE
if (playerenters) {
setcoloreffect 1,1,1,0.99;
drawaslight;
}
then you just add your move in like this:
if (created) {
setimg light2.png;
dontblock;
}
if (timeout) {
move 10,10,2,4 //the 4 in the options slot makes it stop at a wall
timeout=.5
//#CLIENTSIDE
if (playerenters) {
setcoloreffect 1,1,1,0.99;
drawaslight;
}
Then it will not go on walls it will move 10 tiles and loop.
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zips right to the bottem corner ;p |
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Aim: Mmm Kumada
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