Thread: Workarounds...
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Old 12-08-2001, 05:23 AM
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Re: Workarounds...

Quote:
Originally posted by Saga2001
I need to destroy a weapon, and i could delete it in the way suggested in the other thread, but on Doomsday, and i believe now all other playerworlds you cannot do a toweapons on a if playerenters test, the player actually has to physically tough the npc, is there any way i could do something? One thing that works sometimes is:
NPC Code:

if (playerenters) {setplayerprop #c, ;}
if (playerchats&&strequals( ,#c)) {toweapons weapon;}



but sometimes thats even broken...
can anyone come up with any other ideas?

thanks,
--PastAustin
isn't it strequals(#c,blah) not strequals(blah,#c)
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