Thread: Workarounds...
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Old 12-07-2001, 11:34 PM
Saga2001 Saga2001 is offline
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Workarounds...

I need to destroy a weapon, and i could delete it in the way suggested in the other thread, but on Doomsday, and i believe now all other playerworlds you cannot do a toweapons on a if playerenters test, the player actually has to physically tough the npc, is there any way i could do something? One thing that works sometimes is:
NPC Code:

if (playerenters) {setplayerprop #c, ;}
if (playerchats&&strequals( ,#c)) {toweapons weapon;}



but sometimes thats even broken...
can anyone come up with any other ideas?

thanks,
--PastAustin
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!Wan ( 11:27:55 AM):
can i c ur scripts please?
Zorg (RC): If I hear NPC Server call Ne0, Past Austin or Brent sexy one more time im disconnecting it
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