
11-27-2001, 04:52 AM
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Registered User
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Join Date: Nov 2001
Location: Ontario, Canada
Posts: 132
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I'm not really sure about the arrows, unless you used NPCs for them... Anyway, it'd work something like this for the castle(using gate.png. You could change the images or whatever)...
if(playertouchsme&&strequals(#g,guildnamehere)){
hidelocal;
showimg gate2.png,x,y;
sleep 1;
hidelocal;
showimg gate.png,x,y;
}
else if(playertouchsme&&!strequals(#g,guildnamehere)){
hurt 1;
}
That's what I gathered from what you were saying... |
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Just over 90% of all messages have no point or meaning.
"In order to preserve ourselves we seek out and eliminate anything that may do use harm. In doing so, we destroy things that, though possibly hazzardous, may be important to survival. So you see, in trying to save ourselves, we ultimately bring about our own destruction"
Luminar
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