
04-23-2001, 03:07 AM
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Registered User
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Join Date: Mar 2001
Location: Pittsburgh, PA
Posts: 451
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While I work slowly on a remedy for this damn onwall bug... Tyhm's helping me out with it.
Right now, the following things work absolutely perfectly (no bugs, nothing to add):
Standing still
The following things have bugs or something to add or something:
Walking (all directions/diagonally, but the onwall isn't quite working right...)
And the following extras don't work simply because I can't test it right without the graphics/ganis:
Attacking
Sitting (except this one I have to make tile detection for, and will take a while)
Sinking (as opposed to swimming - zulites are made of rock)
What I'm thinking of doing for sinking is making a whole other world underwater that has certain things to it that you can't get above the surface, but still providing a way to get out (well, of course!). But I would compensate for the parts that are in deep water and shouldn't be gotten past (make them bottomless and the zulite won't go any further, maybe?)
It would take me a while. I'd probably have the world rely on backpals for the people that don't use DirectX7 (like me).
Anyway... I'm not promising that much. :P Just know that.
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"... or does
it stand for something like
'[B]hala is the [M]an who decides so lets [X]ross the fingers'?)" -Stefan, in response to a guild dispute over the guild name "BMX"
[img src=http://www.lucitanica.f2s.com/shaun-revolutionsig.gif]
Time to piss Lycia off!
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