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Old 04-23-2001, 03:07 AM
FxChiP FxChiP is offline
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While I work slowly on a remedy for this damn onwall bug... Tyhm's helping me out with it.

Right now, the following things work absolutely perfectly (no bugs, nothing to add):

Standing still

The following things have bugs or something to add or something:

Walking (all directions/diagonally, but the onwall isn't quite working right...)

And the following extras don't work simply because I can't test it right without the graphics/ganis:

Attacking
Sitting (except this one I have to make tile detection for, and will take a while)
Sinking (as opposed to swimming - zulites are made of rock)

What I'm thinking of doing for sinking is making a whole other world underwater that has certain things to it that you can't get above the surface, but still providing a way to get out (well, of course!). But I would compensate for the parts that are in deep water and shouldn't be gotten past (make them bottomless and the zulite won't go any further, maybe?)

It would take me a while. I'd probably have the world rely on backpals for the people that don't use DirectX7 (like me).

Anyway... I'm not promising that much. :P Just know that.
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