
11-10-2001, 01:19 AM
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Registered User
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Join Date: Aug 2001
Location: Fairyland
Posts: 463
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Re: scripting command suggestions
Quote:
Originally posted by JeffTL
Yes, I know some of these may have been thought of before.
message2 string
This makes a message box pop up, saying something to one player only...this'd be just a standard Windows message box, like the admin messages, not a quirky ol' signish thing like in say2. More effective for long messages. Should be free.
query string
This issues, to one player, a yes or no question, storing the answer, as yes or no, to the player as #q.
Should be free.
query2 string
Like query, this shows the player a string. However, what it saves to #q is what the player enters into a text box within the query window.
Should be free.
followplayer(index)
This allows the NPC to follow player with specified index, as opposed to the current offline-only form. If the NPC is a database NPC, it will follow across warps. Might be best P2P only.
follownpc(index)
See above, except this one follows NPCs. Again, probably P2P only.
clone(x,y)
his copies the NPC...basically putnpc except that it needs no text file, just puts the current script, with its associated graphic, where requested.
Should be free.
updatelevel
Updates the level, resetting all NPCs and the board.
Should be free.
updatelevel2(level.ext)
Updates level as per above, however it does it to a level other than the one currently loaded. Probably P2P.
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Clone would be the only one of those I would ever use, but I would think it would end up P2P, if it ever does happen.. |
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