Quote:
Originally posted by btedji
playerdeaths might be able to be done with script but not accuratley, this could be good for exp, or possibly changing difficultly of enemies depending on the players deaths
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Actually if you make a weapon with:
NPC Code:
if (playerdies) setstring client.deaths,#v(strtofloat(#s(client.deaths))+1);
It would extremely efficiently keep track of playerdeaths, you just can't really script anything along the lines of playerkills unless you make your own whole new damage system thing using triggeraction.