Thread: Saving Info
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Old 11-03-2001, 11:01 AM
Poogle Poogle is offline
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Quote:
Originally posted by TDO2000
wasn't there something like this.strings for P2P Playerworlds?

so i would
use something like this:

if(buying){
sestring this.owner,#a;
}


filling:
(use trigegraction for it)

car:
if(actionefillup){
if(strequals(this.owner,#a)){
this.gas=100; //just for example
}
else {say2 Not Your car;}
}

the refiller

if(weaponfired){
triggeraction playerx+1.5+vecx(playerdir)*2,playery+2+vecy(playe rdir)*2,fillup,#a;
}

don't know if it works...
(Nick I would have done it a harder way lol.
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