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Old 11-01-2001, 04:20 AM
Tyhm Tyhm is offline
Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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I've done what I've felt was necessary, with as little interference and as much player input as I could manage. Destiny has not been removed; the tiling of the levels themselves aren't so bad. The houses I would never have accepted though, and so have been "exploded". I've basically given the ruins to the Game Coordinators, they might rename it, they might not...for all intents and purposes though, Destiny's gone, it's not what it was. Sorry if you don't like it Gonmon, but them's the breaks. More people is: GUESS WHAT; A GOOD THING! If you liked it better when it was 100 people, fine. If you make an effort to recapture that era, you're not doing what's best for Graal. I think we can all agree that Graal's continued existence is a good thing; for it to continue to exist requires income, income requires upgraded accounts, which requires new players. Anyone who thinks otherwise, I'd be thrilled to learn your theories for how Graal can continue to exist ad infinitum without any income at all; how you intend to pay for the server, to pay Stefan enough to keep him in Macaroni & Cheese, also to keep him from getting a full-time job with a software manufacturer, how you intend to pay for the bandwidth, the electricity...
Heras were a necessary evil. I admit, they're not simple or pretty or practical on the surface; I made the image myself in about five mintues, and the script is laughable but airtight. As I keep explaining though, you can't move a fullheart, and you can't remove a fullheart. Once I place a fullheart chest, it's there forever; if I move it one tile to the left, its a NEW fullheart, and players can get it again, everything's messed up, and there has to be an account wipe before things return to a level of fairness.
I think we can all agree account wipes are bad things.
Big City sucked rocks. It was a square. Just awful. I hadn't heard a single proponent for it (excluding Bonnie & Clyde) until I sank it, just a lot of complainers. You look at the submitters; "I want this in level15.graal" "How about Big City?" "NO!"
Regarding the bugs, I concur. I'm going to be going back to primarily bugfixing, perfecting the levels all the way through to Nimda again and checking the midis especially; I may have a source for some new ones, so that'll be nice. Of course, I can't fix bugs that aren't reported...*meaningful glare*

Antago, you mean well, but we've both done dumb things. Maybe you were taking player input too, and they just lead you astray; players ask for some really destructive things sometimes. "I think you should add the Lizard Sword"; it's what players want, but it's not for the good of Graal. Yeah, yeah, this conversation again, Stefan and Olorin and 99% of Graal agreed with you adding it as the prize to your tower, even all that doesn't make it right. 99% of Graal hates me for Newbie Saint, but it's for the good of Graal; if newbies DON'T die in the first fifteen minutes, they'll keep playing, and if they keep playing they may upgrade. If they die in 2 whacks of the Lizard Sword, they'll stop playing, and won't upgrade. Which means less income, which means the game dies.

Maybe I'm right, maybe you're right. That's what the forum's for. We could bicker about it all day, but we're not going to raise any new issues; you'll take your side, and I'll take mine. It's the other players that make the difference, and not because of what they want for themselves, what they perceive as good for Graal.

The Bomys, incidentally, were a good thing. Though you should give the scripters a smidge more credit for their development, IMHO.
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