Quote:
Originally posted by G_yoshi
probably uses setimg or setimgpart since there is no other way to replace tilesets unless you use addtiledef, addtiledef2, or just simply saving over pics1.png.
could have even used showimg and then changeimgpart.
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You could actually use showimg, although it would lag far too much when you replace more then 200 tiles. (In a level, not in a tileset)