Quote:
Originally posted by yoshee15
Ok, i cannot get my addtiledef to work, i copied the script from the one stefan released changed the png to mine, and the level name.
//#CLIENTSIDE
if (playerenters) {
addtiledef2 tiles_cement.png,cryptmain.graal,928,256;
}
Whats wrong?
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you just need the starting name of the leve not the entire filename...