Thread: Jump
View Single Post
  #11  
Old 10-29-2001, 06:23 AM
Poogle Poogle is offline
Registered User
Poogle's Avatar
Join Date: Jun 2001
Posts: 2,471
Poogle is on a distinguished road
Re: Re: Jump

Quote:
Originally posted by PresShinP2P

if (playertouchsme) {
toweapons Jump;
}
if (weaponfired) {
if (playerdir=0&&!onwall(playerx,playery-4) {
setani lijump,;
playery = playery-4;
}
if (playerdir=2&&!onwall(playerx,playery+4) ) {
setani lijump,;
playery = playery+4;
}
if (playerdir=1&&!onwall(playerx-4,playery) ) {
setani lijump,;
playerx = playerx-4;
}
if (playerdir=3&&!onwall(playerx+4,playery) ) {
setani lijump,;
playerx = playerx+4;
}
}

like that?
Thanks I am testing it now.
Reply With Quote