
10-29-2001, 06:23 AM
|
|
Registered User
|
 |
Join Date: Jun 2001
Posts: 2,471
|
|
Re: Re: Jump
Quote:
Originally posted by PresShinP2P
if (playertouchsme) {
toweapons Jump;
}
if (weaponfired) {
if (playerdir=0&&!onwall(playerx,playery-4) {
setani lijump,;
playery = playery-4;
}
if (playerdir=2&&!onwall(playerx,playery+4) ) {
setani lijump,;
playery = playery+4;
}
if (playerdir=1&&!onwall(playerx-4,playery) ) {
setani lijump,;
playerx = playerx-4;
}
if (playerdir=3&&!onwall(playerx+4,playery) ) {
setani lijump,;
playerx = playerx+4;
}
}
like that?
|
Thanks I am testing it now. |
|
|
|