Quote:
Originally posted by royce
i may be dumb here but in the editor hte grass tile is set as hte main one, u must have to fill in the blackones though, so i think that the level is updating/loading and the grass tile is the first selective tile to show before the level is uploaded....
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Yes. . ill explain..
(im assuming from what I have done and how Graal work)
just when you make the map in the programming (nothing you guys do just Graal itself making a new map) when it tells the array for the map (whatever it could be Map(64,64) and so on) since nothing has been defined other then array (as integer?) the values are all 0's .. since grass isnt 0 I guess Stefan made it so after it declares the array it automaticly runs through all the values and sets them to the ID of the grass. x.x .. so if what im thinking is correct it wouldnt be that hard to make the tiles when they load be black tiles (just have to change the id of when it sets to grass to the ones of the black tile) .. i might be wrong but i done game programming a lot so i think this is how it works x.x