How would I go about making an array store multiple values for the tiles command?
For example, I tried something like this:
NPC Code:
if (weaponfired) {
this.tilesid= {2047,116};
if (tiles[playerx,playery]==this.tilesid) {
setplayerprop #c,this works;
}
}
Why does this not work? What is the proper way of doing this?