Quote:
Originally posted by kyle0654
ACTUALLY, since you're doing replaceani you'd need to reserve a player attribute for special occasions, like what carry sprite you're using. (you need a system npc to detect if a player is carrying something, just so you know) I'm pretty sure ATTR# works the same as PARAM# for gani sprites though
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i was wondering about that...that would mean, though, that I would have to make a seperate image file for the 11 different sprites >.< Cause I was going to try and script it, but then realized that you cant set PARAMs with message codes, only atributes
oh well...i will go and play with it now. Thanks for your help Kyle
