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Old 08-12-2001, 09:36 AM
BocoC BocoC is offline
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Quote:
Who said the player would send back experiance data? It would send data like a counter attack, or anything else like that. Experiance should be completely client side, if a player dies then a person gains experiance, not to hard to do without lagging the server like you will do with your system.
So. You are basically telling me that you should earn the same experience for killing a level 1 newbie and a level 50 warrior?
Quote:
If you do not have a npc in the database it cannot switch levels, meaning you can't have a village full of npcs which can go to different levels...
Not all of the npcs will switch levels. Only "key" npcs, like ones that take you places or show you around.
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Why do you people always use timeouts? They are not dependable, and not good to work with...
What would you work with?
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Oh and, with triggeraction, if the player is lagged he won't get hit in the first place. The instant a trigger is set on the player it would reply...
Hmm. Maybe, but I don't think so. Will have to try that...
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Any more stupid questions? You need a combo of intelligence, creativity, image skill, level skill, script skill, gani skill, and all that stuff in order to make a good server...wether that skill comes from a few people combined or from 1, it what any successful server needs. You seem to have low script knowledge, no graphics skills, no level skills, no intelligence, no creativity...
I take it that you are judging me because of where I work. You think that everybody on Bravo Online sucks at everything they do. I pitty you.
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-Boco

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