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Who said the player would send back experiance data? It would send data like a counter attack, or anything else like that. Experiance should be completely client side, if a player dies then a person gains experiance, not to hard to do without lagging the server like you will do with your system.
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So. You are basically telling me that you should earn the same experience for killing a level 1 newbie and a level 50 warrior?
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If you do not have a npc in the database it cannot switch levels, meaning you can't have a village full of npcs which can go to different levels...
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Not all of the npcs will switch levels. Only "key" npcs, like ones that take you places or show you around.
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Why do you people always use timeouts? They are not dependable, and not good to work with...
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What would you work with?
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Oh and, with triggeraction, if the player is lagged he won't get hit in the first place. The instant a trigger is set on the player it would reply...
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Hmm. Maybe, but I don't think so. Will have to try that...
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Any more stupid questions? You need a combo of intelligence, creativity, image skill, level skill, script skill, gani skill, and all that stuff in order to make a good server...wether that skill comes from a few people combined or from 1, it what any successful server needs. You seem to have low script knowledge, no graphics skills, no level skills, no intelligence, no creativity...
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I take it that you are judging me because of where I work. You think that everybody on Bravo Online sucks at everything they do. I pitty you.