
07-18-2001, 01:49 PM
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-. .`
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Join Date: Mar 2001
Posts: 1,000
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ACTUALLY, since you're doing replaceani you'd need to reserve a player attribute for special occasions, like what carry sprite you're using. (you need a system npc to detect if a player is carrying something, just so you know) I'm pretty sure ATTR# works the same as PARAM# for gani sprites though |
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