Thread: Triggeraction
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Old 10-21-2001, 07:44 PM
TDO2000 TDO2000 is offline
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um....
when the hamer does something like:

triggeraction playerx+1.5+vecx(playerdir)*2,playery+2+vecy(playe rdir)*2,hammer,;

and the thing u use the hammer on does:
if (actionhammer) {
hammered = strtofloat(#s(server.hammered))+1;
setstring server.hammered,#v(hammered);
message #s(server.hammered)%;
}

it should work...
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