
10-21-2001, 07:44 PM
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Registered User
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Join Date: Jul 2001
Location: Germany
Posts: 655
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um....
when the hamer does something like:
triggeraction playerx+1.5+vecx(playerdir)*2,playery+2+vecy(playe rdir)*2,hammer,;
and the thing u use the hammer on does:
if (actionhammer) {
hammered = strtofloat(#s(server.hammered))+1;
setstring server.hammered,#v(hammered);
message #s(server.hammered)%;
}
it should work... |
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