NPC Code:
if (playertouchsme) {
setcharprop #1, #1;
setcharprop #2, #2;
setcharprop #3, #3;
setcharprop #8, #8;
setcharprop #C0, #C0;
setcharprop #C1, #C1;
setcharprop #C2, #C2;
setcharprop #C3, #C3;
setcharprop #C4, #C4;
setcharprop #P1, #P1;
setcharprop #n, #n (NPC);
ap = playerap;
}
Just do that. See if that works.