Quote:
Originally posted by BocoC
The problem is that you have to fire the weapon at the EXACT second you get hit. Just do something like this:
replaceani hurt,runic;
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He's Right, why don't you do something like
if (playerchats && strequals(#c,Buy Runic)) {set boughtrunic;}
if (boughtrunic) {replaceani hurt,runic;}
that should work fine