Quote:
Originally posted by kyle0654
The problem you run into with that is that when the player gets the weapon the first time it'll run that too. Set a flag when inside that check, and add the flag to the check, and it should work:
NPC Code:
if (created&&isweapon&&myflag) {
...
} else {
set myflag;
}
wow, first post in over a month...
|
=)
Congrats on your first post in over a month!