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Guild system should work different. heres my idea...
You sign up in a guild in-game. Like another F# window. It lists the guilds that are on the server (maybe the server can exclude some guild from showing up via serveroptions.txt) And it will list the requirements needed to join. If you want to join that guild you are put into request. The Leader of that guild then either accepts you or declines you via that same window.
Guild leader can set allies an enimies through the window as well.
In the Game, If you are a member of a guild your fellow memebers names are outlined in Green. Your allies are outlined in Orange and your enimies names are outlined in Red.
The guild leader can set the tags on and off. That means that you can have any name you want and it just sticks the tag on it. If the tags are disabled you wil not where a tag but your fellow guildmemebers allies and enimies are still outlined in the color.
You can opt to remove your self from a guild at any time. |
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subliminal message: 1+1=3
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Last edited by Falcor; 10-13-2001 at 02:27 AM..
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