Quote:
Originally posted by Minoc
I like the Ultima Online guild system.
You buy a guild stone for money and place it in your house, also guild name can be changed once a week, each member can choose who is he loyal to, the one with most members loyal to him is the guildmaster, also members can add people and they have to wait for the guild master to authorize it.
But for Graal I think global guilds are the best.
I think the sword idea is bad because guilds that add people if they have good stats (hearts,swords,shields) are always newbie guilds.
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Having requirements to join a guild is kind of a turn off. I like to recruit newbies, teach them and let them have fun just as much as my friends (this doesn't mean I don't recruit good players too). The current guild system was fine, except it needs an ally/enemy section. When you have enemies each time you kill an enemy you get a point, and after a week or so the points are totalled up to see who wins. Guilds can declare war on each other at anytime, as well as break off from war