
10-11-2001, 08:38 AM
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Registered User
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Join Date: Jun 2001
Location: Washington State, USA
Posts: 980
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I already split it into 5 parts:
Inventory
Walking
Attacking
Damage
Status Bar
Inventory is the one that is too big. See, each window mode (items, magic, skill, equipment, status, ect) has it's own keydown code, so there are like, 4 different sets of keydown codes (I managed to put Items, Magic, Skill, and Equipment codes into 1 section since they are relatively the same). So, a big chunk of the npc is keydown related stuff. Then the other big chunk is the section that does draws everything. I have a good sized function that draws each item and name in the item window, and another for drawing each item and it's name for the equipment window. So, no, I can't split the npc =[ |
__________________
-Boco
FLKJH$TRFG*$(&%>FMG >REN<>F ;.kjsd
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