Quote:
Originally posted by KJS
well see I am making it because I am going to make my own paused...
because I am going to use triggeraction for the player to get hurt and junk... but then what sux about that is if your paused it will still effect you... that is why I want to make my own paused and disable the other pause...
I can make my own easly but I just have to disable the other one....
I guess ill have to talk to stefan
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Isn't there some way at least to check if the player is paused? I never really thought about it before, but if there isnt, there dang well should be.