
09-28-2001, 10:22 AM
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Registered User
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Join Date: Jul 2001
Location: i r live in texas
Posts: 244
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Hmm I didnt care lol
if (playertouchsme) {
toweapons Bread;
this.Bcount = +1;
}
if (weaponfired && this.Bcount>=1) {
playerhearts+=2;
this.Bcount =-1;
}
if (isweapon && Bcount<1) {
destroy;
}
hmm maybe this.....
someone correct me
-freaky- |
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