Quote:
Originally posted by Tyhm
Simple. Don't make any spells that can hit players. Problem solved.
Make a haste spell, a flying spell, a burn-NPC spell...
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Those spells sound good. An ice barrier that could block arrows might be a nice spell as well. We could add spells, just make them not be able to hit players.
Making some spells that could hit baddies would be good. I'm pretty sure they're scriptable so that they can only hit baddies and not players.