~AlphaFlame~The Fool~
Hrm... well, since I'm guessing you want it to fly out from the player...
if (playertouchsme){
toweapons Leap Line;
}
if (weaponfired){
this.x=playerx;
this.y=playery;
this.dir=playerdir;
timeout=.05;
}
if (timeout && this.x in |0,64| && this.y in |0,64|){
this.x+=vecx(this.dir)/2;
this.y+=vecy(this.dir)/2;
putleaps 3,this.x,this.y;
timeout=.05;
}
It should work, but I'm only scripting this here without testing, so if it doesn't... blame AOL
