
08-28-2001, 04:14 AM
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The one, The only -
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Join Date: Apr 2001
Location: USA, Minnesota
Posts: 1,012
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humm stefan you should add this...
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you should add
//#ENDCLIENTSIDE
so meaning like you can do something like
//#CLIENTSIDE
if(playerenters){
//#ENDCLIENTSIDE
this.blah = 3
//#CLIENTSIDE
enabledefmovement;
}
well I have a better example (using setlevel2)..
see you cant use setlevel2 clientside (it wont work unless your on an rc account)....
and I need a way to make it work... that is why I thought of this command...
if anyone knows anyother ways of doing it please tell me |
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Thanks,
-KJL
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