I had ideas to do a new saving type system with commands like:
restoredata(account) - restores the last saved data for the account.
savedata(account) - saves the data for that account (like graal does all the time)
then have a server option that says:
autosaving=true
or autosaving=false
then servers can make it more challenging by having players save their games.
I dont know quite how it would be possible, but im sure it is.
