Thread: hat script
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Old 08-25-2001, 03:09 AM
grim_squeaker_x grim_squeaker_x is offline
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Quote:
Originally posted by konidias
Could someone tell me the point of all that scripting?

here you go:

NPC Code:

if (playerchats && strequals(#c,knighthelmet)) {
set haton;
setplayerprop #P1,hat0.png;
}



oh and for the hat item:

NPC Code:

if (playerenters) {
toweapons Hat;
setimg haticon.png;
}
if (weaponfired&&!haton&&knighthelmet) {
set haton;
setplayerprop #P1,hat0.png;
setani haton,;
freezeplayer 0.6;
sleep 0.6;
}
// taking hat off
if(weaponfired&&haton){
unset haton;
setani hatoff,;
freezeplayer 0.6;
sleep 0.6;
setplayerprop #P1,;
}

NPC Code:
if (weaponfired) {
if (strlen(#P1)>0) {
setplayerprop #P1,#s(client.hat);
setani haton,;
freezeplayer 0.6;
sleep 0.6;
}
else {
setani hatoff,;
freezeplayer 0.6;
sleep 0.6;
setplayerprop #P1,;
}
}

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