Quote:
Originally Posted by Crono
just follow your heart~
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Well I'm a big fan of both Phantasy Star Online and of Zelda. Just kind of hard to find a way to mesh the gameplay of both. PSO does the Ultima-style thing where there is technically no endgame and dungeons are repeatable. Zelda style dungeons aren't repeatable, but maybe I can make them more like the dungeons in Zelda 1 where you can go back through to fight the enemies. One idea is that the dungeon would be puzzle-centric on the first playthrough, but outside of that there could be a mission system that requires the player to return to the dungeon for alternate objectives.