Quote:
Originally Posted by JesusFreak250
In the case of Graal, of course it would be a bad business move to just release on PC. At this moment iClassic alone has 40x more people online than the entire PC client, and because of the micro transactions I'm sure it generates a hell of a lot more than 40x the profit. By making the game cross-platform you're opening it up to a new audience of thousands of players. I'm not saying the server would instantly grow to this size but it would definitely be a lot bigger than if it was just released to the client. Whether you'd want that many players is your opinion but saying it'd be a bad business move would just be wrong.
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Adding microtransactions to Graal2001 would fundamentally change the entire game at its core concepts. The amount of fundamental changes to the gameplay and economy of Graal2001 would be so drastic that it would make more sense to just develop a new server, because the end result would not resemble the Graal2001 gameplay everone loves one way or the other. Tell me again how that's a good business move? I'm sorry but you guys are way off on a tangent, and I'm not listening to a word of it because it's palpably demonstrable nonsense. Myself and all of the people who have been heavily involved with Graal2001 are going to look at what you've said here and laugh. How do we factor the market economy into a hypothetical microtransaction cash shop? You're creating a can of worms here that does not need to be opened, because Graal2001 already has its own problems that need real world engineering to fix. Proposing we add more problems to the development of Graal2001 is absolutely stupid.
Graal2001 is a high quality game, and high quality games are found on dedicated platforms period. With your logic Nintendo should just make Zelda and Mario games multiplatform cash-grabs with microtransaction cash shops while they're at it.
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(here's a hint: that's not a good idea at all)