Quote:
Originally Posted by Skyld
Of course it could have done with some work, but it fairly well captured the Graal2001/Graal Kingdoms feel in terms of buildings etc. It was promising, and it worked pretty damn well too.
If you mean making a HTML5 game client, then that sounds like trying to make HTML do a thing that HTML is not supposed to do, which plenty of people try and the result is pretty much always terrible. Not to mention the obvious advantages of the client not being so readily modifiable by JavaScript/browser extensions.
I keep an occasional watch on what's going on! I'm very well though. Yourself?
|
Oh man, I loved that server. It lagged me badly tho unless I looked at walls and floors when I moved

if it wasn't for that it would have been amazing experience. I wish it was still around I think it would be great.
HTML5 is ment to handle that kind of stuff. It's not the HTML part thats doing it, its the javascript end. And I agree about the whole client being not able to readily modify there extensions. There are certainly ways around some of the issues, and I have seen both good and bad examples of games. I think the neatest demo I saw was Quake ported to HTML5.. Everyone has been calling for the days flash dies and as an alternative HTML5 is a real candidate.