Blah, you could even code in that you can let the judge control if the jury sits in a specific place or not... Ahem:
NPC Code:
if (playerchats) {
if (strequals(#g,judge)&&strcontains(#c,warp jurymember)) {
for (this.p=0;this.p<playerscount;this.p++) {
if (strcontains(#c(0),#a(this.p))) {
players[this.p].x=x;
players[this.p].y=y;
}
}
}
}