View Single Post
  #15  
Old 03-17-2015, 05:57 PM
scriptless scriptless is offline
Banned
Join Date: Dec 2008
Location: N-Pulse
Posts: 1,412
scriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to behold
Quote:
Originally Posted by Elk View Post
so youre basically saying its a huge mess and would probably need to be remade xD?
Doesn't Graal use Torque2D or Torque3D for it's scripting engine..? I know Graal 3D definitely did and I know theres stuff on graal.net about it. I personally have used, and still installed, a copy of Torque2D which they no longer require a license to use the program. However I believe there is limitations to "free" such as if you earn money off your game over a certain point. I am pretty sure, then again it could also be unity I am thinking of for the fee thing. Only I think Graal would be a heavily modified version of Torque then. It a lot easier then you think to add new scripting commands to torquescpript. The trick is how you handle the c++ variables from the torquescpript variables and such.

Tile layer functions would be pretty cool. It's odd that so many features would not exist in 2015.. decades after other games first started doing them.
Reply With Quote